Ramifications of Burning Crusade on Guilds

Two weeks after Burning Crusade hit shelves, I had leveled my rogue up to 70. While I had a blast leveling and running several of the instances along the way, I wondered what there was to do next. I decided to spend a few days PvPing as well as a few more attaining an exalted reputation with Aldor for the epic sword. I would occasionally run a 5-man instance with my guild-mates (something like 60 active members and 40 of which now have at least one level 70), and have now become attuned to Karazhan. Too bad I won’t be able to run this instance for at least a month. Blizzard, at least in my mind, really did their players a disservice with the way they set up the initial end-game content. By making the first extremely difficult instance for only 10 players, they basically forced guilds to pick their best 12-15 players and use them to learn this instance. From what I have heard and can imagine, it is extremely expensive, time-consuming, and frustrating trying to learn this instance and requires impeccable teamwork, which in turn means that you need to use basically the same team every time you attempt it so that you can progress at a reasonable rate. This in turn means only the officers and the veterans of my guild, which makes sense. They have put in their time and effort for the guild, but what are the other 30-40 of us supposed to do while we wait for them to learn the instance? This isn’t the only issue, however. When the rest of us are trying to get attuned to Karazhan, most of the officers and veterans, the people who have a lot of experience running the earlier instances, are too busy to help out the other members of the guild, making it extremely difficult for them to get attuned, forcing them into pick-up groups that almost undoubtedly end in failure and a hefty repair bill.

Blizzard should have set it up so that you started with the 25-man instances so that a) you were forced to help more of your guild mates get attuned to help you run the instance and b) allowed more of the players in your guild to run it with you, not leaving them out in the cold waiting for their chance to get in. The way it is set up now, it really alienates the “elite” guild members from the “common” guild members, and in my guilds case, has caused several members to leave in frustration, one of which was actually an officer because he didn’t like the way the other members were being treated. I have heard this from three other guilds on my server, so I know that my guild is not alone in this issue.

Hopefully this will all be resolved in a month or two once all the initial hoopla has come and gone with the new instances, but I fear that, while many of the smaller guilds are now excited that they have been catered to, everyone else will really be struggling to try to get all their players into raids and keep them happy.



1 comment so far

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