Building an MMO for the Future — Suicide or What?

I just can’t help but wonder what Sigil was trying to do with Vanguard building it for specifications that won’t even be possible for another 12-18 months. It’s true that technology doubles very quickly, I believe it’s 18 months, but still… is that any kind of way to advertise your game?

“OK everybody, we are going to have an awesome game for you to play 18 months after we release it! I know this doesn’t make any sense, but we actually need that 18 months to fix all the bugs that we failed to take out in the longer-than-usual production time we had to build this game. So even though there will be more than a dozen new MMO’s for you guys to play, we feel confident that you will be ready to try our game once you can buy a computer than can run it at more than 20 FPS”

I don’t know about everyone else, but that to me seems like exactly the message they should have slapped on the box of this game before it shipped. My only question is this; How many gamers are actually going to stick around for a year and a half waiting for this game to become playable, when there will be new games coming out left and right (LotRO, WAR, AoC, Spellborn, Huxley, Tabula Rasa just to name a few) that surely won’t have such high expectations of its players bank account to buy a top-of-the-line PC? It seems like this is the problem with EverQuest 2. I have a pretty decent computer… 2GB RAM, 2.8 Ghz Pentium 4 processor and a Radeon X600 256MB graphics card. It’s a decent computer and I can’t even play EQ2 on high settings or else my graphics card shuts down every 5 minutes or so. I’m not going to play a game that I know could look good with a great PC if everything looks blurry and faded on my PC, especially when the game came out over 2 years ago. Just use common sense Sigil. Sure, you will get a few new players when tech rises, but it won’t be anywhere near the 1-300k you probably lost by a) releasing too soon and b) asking far too much of your customers. Get it together, and hopefully other companies will realize that they need to build their game for today, not for three years from now so they can retain customers better.

-Kanthalos

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