Player Based Quests

I’ve been thinking about questing lately and what’s wrong with it. Well, I’m not going to take on the whole issue right now, but here is a little something I’ve come up with.

I think one of the main problems with quests is that you don’t feel like you have any reason to do them, other than for the reward. Even though I realize that this is a good chunk of the problem, I think part of the solution can be found in changing the reward, and the way to do this is to have rewards from other players (in a sense.) From what I’ve heard and read, EVE Online has a contract system in which players contract other players to find or do certain things for them. A similar system could be used when players require something in other games that they need. Say they need a crafted sword or they need materials gathered. They could post on a task board that they will pay for them very similar to an auction, but they will also recieve a visible trinket (which is unique to every player, or at least one of a thousand patterns) could be given to the player as well in order to show that they’ve helped another player. Maybe when the player receives so many of them they could turn them in to an NPC and receive a commendation award or some kind or equip them or use as a decoration for housing. While this isn’t very different from doing a normal quest it does two things. It allows the potential to develop relationships and find players who can help you with certain things in which loyalty can be formed. It also gives players reason to help real people as opposed to an NPC, show off a little bit, and if you choose, to receive a reward once you’ve helped lots of other players. Hopefully they could create a system that allowed for more interesting tasks that players needed assistance with, but this would still be an interesting possibility. They would of course have to make the rewards not so powerful as to exploit the system, but good enough to make it beneficial to do it, possibly consumables or just a novelty item as well that looks cooler. I’ll focus on other aspects of quests later, but there’s a little bit to think about.

~Kanthalos

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