Thoughts on the Success of WAR

I was reading Thallian’s most recent posts about what people can expect to find in WAR and how long they can expect to play the game. While I think WAR warrants a slightly better outlook that Thallian is willing to suggest, I do think there is one key element that WAR needs more than any other in order to be truly successful. Tobold has hit on this subject, too, and it only really hit me how important it is recently, which is getting the average PvE player to get involved in the RvR conflict WAR is centering itself around. Yes, there is going to be PvE content that has been freshened up and I have no doubt that it will be enjoyable, but (thankfully) they aren’t making yet another game that focuses almost entirely on raiding and PvE content at the level cap. They are expecting players to get involved in the conflict presented to them. I am like many other players in that I primarily enjoy playing my MMOs with a heavy PvE slant, choosing to participate in PvP only when I’m bored or when it offers the best method of character progression. I don’t want this to be true anymore. I think players deserve more than that now. I think that without having a true sense of loyalty and a desire to protect what’s yours, then a game will never feel like more than just another game. If you can get the players to have a sense of pride in defending their cities, allies, and homeland, then you’ve created a far richer and more fulfilling world for the players to be a part of. This, more than anything else, is what will keep players invested in a game.

While I still want to enjoy all of the PvE content WAR is going to offer, I want to feel like when I compete in RvR battles I am actually making a difference. I know there are going to be instanced battles in WAR, and that’s fine, but what I really want is open-world RvR with tangible consequences, not a battlefield that is wiped clean every 15 minutes. I know there are hundreds of other factors that will determine whether this game will be a success, but in terms of longevity, this is the main key. As for bugs, questing, grouping, instancing, balance, etc., they will need to be up to snuff, too. I really, really hope that Mythic is up to the task, because I don’t think they can comprehend just how many hearts they are going to break if their game fails.



3 comments so far

  1. Thallian on

    đŸ™‚ bingo

  2. Grimjakk on

    That’s why I was so relieved to hear that they’d added open world Keep siege to the game… there’s just something visceral about defending what is YOURS from THE ENEMY. I don’t think that would be there in an instanced scenario.

    Back in DAOC, we called that Realm Pride. đŸ˜‰

  3. blackbush car auctions on

    How can u convey a flash slide show to your blogspot?

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