Archive for the ‘EQ2’ Category
If you read this blog, it’s pretty safe to assume that you have played an MMO before, and if you have, chances are you have very fond memories of your first. It will always hold a special place in your gaming heart, and you will never truly forget the places and the people you encountered in your time there. For me, this is Asheron’s Call, though for many others it’s EQ, Ultima Online, Dark Age of Camelot, WoW, AC2, or pretty much any MMO to date. For me, I’ve always been looking for something to replace the euphoria and obsessive behavior that accompanied my time spent running around Dereth, but I’ve never quite gotten there. I’ve played over a dozen MMO’s since Asheron’s Call, but nothing has really drawn me in the way it did. I suppose this is to be expected as the first time is usually the most memorable with many things, MMO’s included. That said, is it fair to say that we shouldn’t or couldn’t try to get as close to that feeling again as possible? I don’t think so. If this were the case, we should have stopped playing MMO’s after we tired of the first one we played. We don’t, however, because we understand that improvements are being made every day to MMO’s currently out and those being developed for the future.
So why is it that our positive experiences don’t really seem to carry from our first MMO experience to all the others we’ve played since? The obvious response is that no two games are the same and expectations change as these games evolve. The reasons we loved our first might have been an afterthought or purposely minimized or not included at all in another game. No one with any common sense would ever implement Asheron’s Call melee combat system into a game now, and this is true for many of the systems that these games used. The problem is that by the time you change all of these systems to modernize them, the game that you loved so much is nothing more than a shadow. This is typically why sequels struggle so much. Just look at AC2 for evidence. Not only was it plagued by bugs on all levels, but they altered the game so drastically from the first that most of the AC1 players hated it. It’s reasonable to speculate that if the bugs hadn’t been there it would have had a much different result, but I think regardless, they would have been shooting for different market because the game was so incredibly different. The combat system was changed, the skill tree was added to replace the skill system that was used in AC1 (one that I truly miss and would love to see again in the future.) These two changes alone were enough to make it feel as though this wasn’t a sequel at all, so it made it very difficult for AC1 players to jump straight over, and instead many went on to other games completely.
Not only do we have to consider the game itself, but the way our lives have changed since then. Back in 1999, I was just entering high school with far less responsibilities than I have now. Granted, I am currently unemployed, but between looking for a job and taking care of other things, the time I have to play is much more limited than it was back then. I would literally spend 3-5 hours every night after school playing, and this is simply not feasible, or really desired, now. So since I have less time to play and less desire to spend that much time playing, does this mean that I can’t get as invested in a game, and therefore, won’t get as much out of it? I don’t think so. At least, I don’t think that should be the case. If I’m forced to spend 30-40 hours a week playing an MMO to fully enjoy it, then it’s not something that I’m going to be willing to do. If I WANT to play that much, it’s a completely different story (not that I actually would play that much) and I think it’s serving it’s purpose.
Taking into account that these games are constantly being upgraded and changed, can we really get back that experience that we long for? I really don’t think so personally, but I do think that when we find the game that suits us best that is a really good product, we will create a new set of memories and consider them to be equally valuable. Whether that means a fantasy-based game or not, I don’t know, but I do know that as long as I enjoy MMO’s, I will be looking for this type of experience again.
Tobold just wrote up a post regarding Living Legacy being an act of desperation to get players to come back. He states that if there haven’t been significant changes to the game, players aren’t going to have any reason to come back and stick around if the problem that caused them to leave in the first place wasn’t fixed. He also thinks that two months is too long to be effective. While the second statement has merit, I can’t agree with the first or the last. I don’t think that this has anything to do with desperation or that it is too long. Two months is really a perfect amount of time to give players to check out the game without making it too long. Honestly, if what he said about people leaving for a reason was true (which 99% of the time it is) then having two months to give it a try could possibly help with that. With all the players coming back in to give it a try, it could really increase the population for a couple months and liven up the community a bit.
MMO’s are constantly looking for more players and the competition is getting steeper, but I don’t think that EQ2 NEEDS players. I think they have enough to be profitable and to keep running, but they would definitely like more. I think the people that are playing now are happy, and the developers enjoy their jobs and want to keep EQ2 going while continuing to improve and expand upon it with an unparalleled expansion cycle. EQ and EQ2 are almost surely the two biggest and most content-heavy MMO’s out there (with the possible exception to vanguard in terms of sheer size, I don’t know) but if players are generally stopping at 20 or 25, or not playing EQ at all, they won’t ever get to see that anyways, so this is a big problem. As for EQ2, is it the leveling people don’t like? Is it the lack of guidance? Is it the community (or seeming lack thereof in the lower levels?) For me it’s the community, but I think it’s different things for different people.
To wrap things up, I think this is an excellent marketing maneuver, not an act of desperation. I think that if this doesn’t work wonders to bring in more players, then it will be pretty clear that they won’t ever see a big jump in players again (without massive changes as you said) and that they should be satisfied with the player base they have now, but until it’s over, I think this was worth a shot. Players likely weren’t going to come back on their own, but this gives them that opportunity if they choose to use it. While they want to build their numbers before the competition gets any stiffer, I think EQ2 (and possible EQ) will still be around for a long time to come.
Now that I’m back in EQ2, I’m really left with a dilemma on several things. Basically, it’s two fold in that I don’t know whether I should keep playing one of the characters that I’ve already gotten to 18/24 (I have a 25 wizard too but on a server I have no interest in playing on) or whether I should start over. My 18 is on Befallen where Tipa is (as far as I know) with her guild Nostalgia the Guild, and my 24 is on Antonia Bayle. This is a popular server, but I don’t really know anyone playing on there right now. I’ve also started a character on Guk in case I want to hook up with Revelry and Honor which sounds like a lot of fun, too.
In terms of where I should start over or keep going, I really don’t want to start over unless it is with the toon on Guk that I just created. He’s a level 5 warlock and I don’t know whether I’ll like him or not, but I’d already played a wizard to 24 and 25, and an illusionist to 18. I like both of those classes a lot (as you can see, I prefer the caster classes in EQ2 for some reason) but I don’t want to start one over again for some reason. It’s sort of tough restarting with a mid-level toon, though, especially if you aren’t very familiar with the game. In WoW, it wouldn’t be a problem at all, but when your highest level character is the one you want to jump back in with, it’s tough to know what to do or where to go, especially if you quit because you didn’t like any of the zones you were currently playing in or were feeling stuck.
As for where to play, this is tough, too. One of my biggest problems with EQ2 the past two times that I’ve played it is that I really felt no sense of community. I didn’t have a good guild or group of friends to play around with. It felt more like a single player game with a really big world. I’m afraid that if this happens again, I’ll be done with EQ2 for good, so I really need to find a good group of players who would like to have me. I don’t want to be babied or have my hand held really, I just want to have a group of players to socialize with and help me out with advice or a quest from time to time, nothing more than a good guild SHOULD be.
I’m also not asking anyone to fight over me because, well, I’m not worth it 🙂 This is especially true in a game that I’m not familiar with and am struggling to enjoy. I’m just writing because I would like some advice from you all about what I should do or ways to make starting up again easier. That’s all for now, but let me know if you have anything to help make EQ2 home.
P.S. Tipa, I’ve never played EQ for more than 30 minutes, so I really have no idea how it works. If you’re interested in working with me to get up to speed and help me understand what’s going on (if you think that’s necessary) then I’d be willing to give it a shot. Send me an e-mail or just comment if you want.
Well, I was pleased to read about this offer to re-up all former EQ and EQ2 players accounts through July 31st, as well as include EVERY expansion. This is excellent news, and an amazing marketing strategy for SOE by my thinking. For me, this means a $70 value for free if I only play EQ2 since I’ll be getting the RoK expansion for free as well as two months of free play. If I do decide to give EQ a shot (which I’m considering) then the value is probably in the $100+ range.
The only thing I am concerned about is that players who have already bought the most recent expansion might feel upset that they paid for the expansion when all of these returnees might not have. I personally don’t think I would care because they have been playing it since November (I believe) and have experienced all of this content already, and they will also potentially have an incredible amount of new players to meet and join up with.
I really can’t tell you how excited I am about this. Yes, I have played EQ2 twice and given up both times because something didn’t feel quite right, but the fact that I have two months to play without feeling pressured by a subscription fee to do so is wonderful. My goal is to get a character to 35 (or 50 or so if I start with one of my characters at 24 and 25.) I’m not sure that I’ll get there, but who knows, I could end up much further along than that even. The only online game that I’m seriously playing right now is Mythos, so this gives me another game to add to the mix, which is always nice.
Regardless of what I get out of this personally, I am really impressed that SOE went ahead with this. It must be incredibly hard “throwing away” all the money you would get from customers for the expansion(s) as well as two months of play, but on the other hand, if players were never going to come back in the first place, what have you really lost? Nothing. Hats off to you, SOE. I really hope this works out well for you for using such a bold strategy. Now if only I could patch in less than 16 hours… 😉
After not having internet access for the past three days because our provider has some serious issues, it’s finally back up and running (for now.) Having said that, I didn’t get the chance to write up a post that I had been brewing over for a couple days; In fact, I’d left a draft open with the title to this post so that I wouldn’t forget about it. After doing some surfing around the blogosphere to catch up on a weekend’s worth of posts, I saw that Tobold had already touched on the topic briefly. Now that he’s gotten the ball rolling, I’ll delve a little deeper.
We all have different needs, and MMO’s are no different. Some of us prefer lots of guidance with someone or something constantly leading the way, providing clues and answers to all of our questions. Others prefer to have a general path to follow before being sent on their way to discover things for themselves. Still others would rather be dropped in the middle of nowhere with absolutely no sense of direction to go where they please and do what they please. These are all valid points of view, and all provide different levels of satisfaction and comfort. Knowing this means understanding that it can pose a difficult problem to solve for MMO developers, though. Players from all sorts of backgrounds with all sorts of preferences and expectations are bound to try certain games, and the developers want to keep all of them happy and entertained, but how can they cater to such a wide assortment of potential customers, and yet keep them all satisfied… or can they? This is a question that has never been more prevalent than now, with an ever-increasing number of MMO’s headed our way. I’ll take a look at three games that help show the two extremes as well as the mid-point.
On one end of the spectrum there is EvE Online, which is known well for its “throw you to the dogs” approach. They have made changes recently to try to break or at least shift this stereotype to help bring in more casual players, but it’s still by far the toughest MMO to break into. Some people thrive in these situations, and they wouldn’t want it any other way. Others simply can’t do it. They get too overwhelmed and confused, and quit. To be perfectly honest, this is the way I felt when I tried EvE about a year ago. I understand that this is the way many players prefer for things to work, and greatly enjoy it, however that’s not the way I prefer things to be, so I didn’t pursue this game. Can a game with this style work? Of course, or EvE wouldn’t be the success that it is. Does that mean that it would hurt to make their game a bit more casual-friendly? I’ll get to this later.
This is a good middle-of-the-road MMO in terms of guidance from the game itself. You are provided with a somewhat brief tutorial for many aspects of the game, but the average gamer (or non-gamer) whose first MMO is EverQuest 2 is likely going to struggle quite a bit trying to learn everything as they go. Even MMO veterans have had problems understanding everything within this game as they get started with it. SOE has made progress in leaps and bounds towards improving this, but has it been enough? Without the assistance of other players or websites to help guide the way, players can easily be turned off before they have even had the chance to truly judge the game. With that in mind, there are players who get much more satisfaction out of figuring out the nuances of the game on their own than if they had been provided everything they needed. There are a great deal of these people, and they deserve to have a playstyle that fits them, but can you make a game successfully that caters solely to this audience? Well, yes, but it’s not going to be as successful as if you catered to others as well.
World of Warcraft:
World of Warcraft is known for being the most casual-friendly MMO around (which seems evident based on its subscription numbers alone.) it does an excellent job of leading players along while not making them feel dumb in the process. They let players know what they are supposed to do without suffocating them or making them feel like a puppet. If you’re on your third or fourth character and don’t care to read all the tips they provide or complete the starter areas, you can skip ahead if you like and jump into the heart of the game right way. Even yet, there are still plenty of times when, as Tobold pointed out, players will find themselves using third-party resources to determine what to do or where to go next. Does Blizzard provide players with enough information to get along, or do they need to include more at the risk of bombarding players with a great deal of unnecessary information? It’s definitely a tough balance to find.
WoW certainly appears to be the game that got the most things right. They provide the players with enough guidance (leading you around with quests, providing information through NPC’s, etc.) that players generally understand what they should be doing, but it doesn’t seem to be forced. The guidance is there for the taking, but no one is making you use it.
No game has found the perfect solution, which is of course to cater equally to all sets of players. Can this really be done, though? Can you really make a game that provides for the most hard-core players who’ve spent ten years playing MMO’s who just want to dive right in, yet also provides everything necessary for an MMO virgin? More importantly, can it be done without sacrificing the integrity and the vision of the game? With an MMO like EvE, if the player base feels like they’ve been betrayed and their game has gone to the casual carebears, then they could lose a good chunk of their valued customers in the process. If they can maintain the feel it currently posesses while providing more casual players with a way in, however, they could dramatically increase their subscriptions. It’s all a matter of what the players want and what the developers are trying to (and are able to) deliver.
I suppose a big portion of this question falls to the use of third party websites. Pretty much anything can be found out on these sites, and can make gaming a great deal easier. Does this mean that developers have the right to depend on these sites for players to find all of their information they need, or is it their responsibility to put this information into the game to reduce the number of times players need to use them? How do you know what the right amount of information is enough and how much is too much? I think it depends on the game that’s being built and what the players expect along with that. It’s certainly not a “one size fits all” situation, which means that finding the right balance is always going to be difficult.
So where do you fit? How much guidance do you prefer to have along with your MMO’s? Are you an explorer who wants to run around freely and still progress, or do you prefer a very linear path that gets you (literally or figuratively) from point a to point b? Do you prefer to get all answers on “thottbot,” or would you like to have them right in the game? Let me know 🙂
I went home last night to visit my family and watch the Colts game, but more importantly, to see my brothers new computer run Vanguard. I was utterly shocked by the amount of detail that went into the graphics in this game. While I knew the graphics were astounding, I couldn’t believe the degree of detail on everything. Games like this are fun to look at for a while, but they also present a serious problem for me. When everything becomes this photo-realistic, I tend to notice every little flaw, which irritates me far more than it would in say World of Warcraft. For instance, when he was riding around on his horse and jumped, his back stayed perfectly straight, and I couldn’t help but think how unrealistic this is.
While these minor details do irritate me, I find that the thing that upsets me most is that without a top-of-the-line computer (and router as he quickly discovered) these games just don’t look right (at least in my estimation.) This was my biggest problem with EQ2. I would watch him play on his computer with the settings maxed out before heading home to play on my PC that’s two years old, where everything was slightly blurry and distorted. I would much rather play a game that sets the bar a little bit lower but does so in an excellent manner than one that sets it so high that only 5% or so of all players can run it at the max settings and play it the way it’s supposed to be played. Yes, I had other problems with EQ2 that lead me to stop playing, but this was the ultimate deciding factor to be sure.
I’m honestly not sure whether the point of this post is to note the incredible graphics Vanguard has, or the problems that can come alongside them. In any case, I’m pleased with the graphics of World of Warcraft for the time being, at least until a better balance between realistic graphics and realistic actions is found.
I was just reading through the comments on Cuppy’s page, and The Hiram Key thought that the reason lots of us bloggers constantly fall in and out of love with EQ2 was due to the fact that we all have MMOADD. Bildo countered this by saying that there was some intangible flaw with EQ2 that doesn’t quite grab us the way that WoW and other games might. I’m more inclined to side with Bildo here, not just for the relation to EQ2, but any MMO in which we find ourselves losing our desire to play. I believe that one of the most important things that makes an MMO what it is is this idea of loyalty. Every MMO out there is striving to gain your undivided time and money. They don’t want you jumping around spending half your time with one and half your time with another.
Remember when AC and EQ were THE MMO’s on the scene, and how loyal each gamer was to whichever they chose? You hardly ever saw one playing the other. The problem is that now that there are many different MMO’s to test, when we see flaws in the one we play, we try something else out to fill that void. Ultimately, if we found one we were content with, we would stick with that for a couple years or so before we moved on to something else, not flopping around like a fish out of water.
I played Asheron’s Call for four years, and it was my full intention to find another MMO after I tired of it that held me that long again. Granted, it was like the first time with everything, you are always seeking that same gratification, and you aren’t going to find it, but I always intended for MMO’s that followed to be long-term games that I played. I found that with WoW, which I have played on and off (mostly on) since release, but since then I simply haven’t found something I wanted to dive into with the same passion as the first two. Honestly, I don’t know that I will in the near future, with the possible exception of three games (Spellborn, Warhammer, and Stargate Worlds.)
I’m starting to get a little side-tracked, though. The point is that I, and I believe most other MMO gamers, have no intention to spread themselves out over three or four games (unless it is somewhat journalistic in nature) but would much rather be completely happy and content with one game that satisfied all of their wants and needs in an MMO.
Ok, so I’ve been brooding about this for several weeks now and I decided it’s finally time to hunker down and get to the heart of this (or what I think the heart of it is.) It has been nearly six months since I last played WoW and I left on a very sour note. I’d just left my guild of six months due to some major drama stemming from Karazhan mostly. I joined a new guild, but decided that I just didn’t have my heart in it anymore so I decided to quit. I didn’t look back until about a month ago when the siren began attempting to lure me back once again. I currently have one 70, two 60’s, a 43, and a 24. I’ve done and seen it all, minus a couple end-game instances. I’ve done it A LOT, actually. There are two exceptions to this, however, which are the Draenei and Blood Elf starting areas. This is basically what I would be going back to the game for if I decided to return to WoW. I realize that this would only keep me occupied for something like a month, and I might even get bored before that. Even then, everything looks PRETTY much the same, and I’ve played all of the classes except a paladin, so why do I feel this intense desire to jump back in? Here it is:
Everything in WoW fits. The art style, the zones, the classes, the creatures, the UI, the combat, and everything else just seem to fit together like a jigsaw puzzle with every piece accounted for and in the right place. While there have been bits and pieces of this that I’ve found in several other games, World of Warcraft simply did it right, in almost every way imaginable. In every other game, there is either something I find lacking severely (many things actually) or it just seems like things were tacked on or forced together when they just don’t mesh. No, WoW didn’t push the boundaries much, but everything they did worked. It might not have been what every single person wanted, but it was flawless for the people who did enjoy it. I’m not even talking about polish per say, I’m not talking about lack of bugs or class balance or anything like that, I’m talking about the way the game FEELS. I feel like it’s a real world when I jump into Azeroth, like my character is tapping his foot, sighing while waiting for me to return. I feel like I’m in the rainforest in Un’Goro Crater, like I’m in a desert in Silithus. In EQ2 (at least right now) I feel like I have to push myself to even approach this feeling of immersion and seamlessness, like I’m watching a moving painting or something. A game can look incredibly beautiful, but if nothing fits together, it’s not going to work. I don’t mean to pick on EQ2, it’s like this with a lot of other MMO’s I’ve tried, EQ2 is just the one I happen to be playing currently.
All that said, I’m not sure that I will be coming back to WoW real soon. I might, and if I do, I realize it will probably be short lived, but I’m just itching to set foot in Azeroth again.
I’m going to preface this by saying I still enjoy playing EQ2 and I will continue to play it for a while to come most likely, but I think it’s worth writing about. Also, I think some of it is my own fault, but I’ll talk about that later. So here are some of my problems so far:
- I don’t feel like I’m involved in EQ2, but rather a spectator who gets to jump in from time to time. I don’t feel like I’m a part of it, or that anything I do matters.
- I don’t enjoy the zones — I think they are too large, and nothing is really connected, it’s all just thrown in to work for quests or to look like it’s getting used. Maybe this gets better as you get further in the game, and perhaps I’m alone in this feeling, but it’s with me nonetheless. I don’t even have a problem with zoning and immersion, it’s just the zones themselves (the three zones I’m referring to so far are Antonica, Thundering Steppes, and Butcherblock Mountains.)
- I can’t seem to get any help with quests when I ask. People seem friendly enough when I talk to them, but when I ask for a little help with something, I never get a response from anyone, which seem odd to me.
- I feel like with a decent PC, everything looks close to really good, but not quite, so everything just looks kind of messed up. While it still looks pretty good, I would almost rather play something that wasn’t trying to look so good, but looked crisp and smooth by doing that.
- I’m not part of a guild yet, and I should be, I just wanted to wait a while before I jumped into some random guild I knew nothing about. Maybe that’s where I should start and if I don’t like the people, I could just look for another one. This makes me feel completely alone in the game, and while I do prefer soloing most of the time, I still enjoy talking to people while I do that. I also want a guild where I can help others and they can help me in return.
Through all of these problems I still want to play this game, because I think it has a lot to offer, and I think once I get in with a good guild and meet some friends, a lot of this will go away, but for now I’m a bit frustrated, and I feel like I have to force myself to like it right now. I really hope this changes, because you should never have to do this with a game in my opinion, and I never have with an MMO, but I feel like with as much as it has to offer, it’s worth trying for a bit longer.
I’m sorry I’ve been neglecting my readers 😦 I’ve recently been reading some excellent books that I quite honestly wanted to read more than I wanted to play EQ2, but I did get a little bit of time to play, and I checked out some of the quests. I have to say that wasn’t terribly impressed. I read through about 7 or 8 quests, and while they did provide a little more insight into what you were actually doing, it certainly didn’t change my outlook on the situation. This leads me to wonder whether it’s the quests themselves that the writers are working with, so they don’t really have a whole lot of freedom when it comes to writing the story, or whether they just have to write so many of these generic quests that, due to time and creative constraints, it’s difficult for them to devote as much energy and enthusiasm to each and every quest as they should. I just wanted to get this out to you now, but rest assured, more will come soon. This might be a couple weeks in the making, as I plan on looking at 20 quests total and then making more assertions then, but I’ll be back into the swing of things shortly and writing about other MMO news.
P.S. The books I’ve been reading are:
Extremely Loud & Incredibly Close – Jonathan Safran Foer
The Road – Cormac McCarthy
Water For Elephants – Sara Gruen
I recommend you check them all out if you can, especially the first — It’s some of the best written fiction I’ve ever read, if not the best.
I have a pretty strong feeling that someone has used this metaphor at some point, but as my brother pointed out to me over the weekend, this is exactly how I feel about World of Warcraft. When I think back to my times spent in WoW, I think back to all of the positive times I had and how much fun that was, really wanting to jump back into the game. Then I think about why I quit the first time, or the second, or third, or fourth time, and realize that I really don’t want what I’m expecting to get out of it (or remember how crazy, or jealous, or spiteful, or whatever else your ex-girlfriend was.)
I also realize that when I’m reminiscing about WoW, or a single image pops into my head, that it’s of a lower-level zone like Duskwood or STV. This of course means lower level characters and leveling them up again, which I simply cannot do. I’ve gotten six characters to level 25+, four to 40+, three to 60+, and one to 70. I just CANNOT level another character from scratch, plus I’ve played virtually all the classes, and I’m not interested in the rest. I’m sure that I would start it up, get them to about 18, and then think “this is why I broke up with her.” I’m not really attracted to raiding or PvP in WoW anymore, so this really leaves me with nothing, except a little trip down memory lane running through these old zones, which I don’t even think it’s been long enough to classify as such.
Don’t get me wrong, I’m enjoying myself in EQ2 and I’m not looking for a new game currently, but I’m sure most of you have felt this way at one point or another. Back to homework.
I must say I had a pretty decent weekend, although I didn’t game QUITE as much as I planned, since EQ2 was down most of Friday and Saturday I decided to go home and spend the day with my family. Yesterday I did make it from 20 to 24, and learned that I could go to Butcherblock Mountains instead of Thundering Steppes, which for no particular reason, I can’t stand. I did see Cord and Lars both on, and while we didn’t party, we did get to chat for a while. Hopefully I’ll get to know both of them a little bit better as I spend more time on AB. It’s also time to start looking for a guild I think, so if anyone has any suggestions or is willing to let me join your guild, please let me know. Well, that’s all I’ve really got for now. I realize posting has been a bit short lately, which is mainly due to getting back into the swing of school, but I’ll try to have something with a bit more substance shortly. Have a great day.
Well, I got into EQ2 for about 5 minutes before I was kicked, and discovered that they are performing an unscheduled fix for buff and quest problems, which started about three hours ago, and still has no ETA. Hopefully this isn’t a sign of things to come for the rest of the weekend. Oh well, I have a couple good books to read as well.
The title says it all. I don’t have class on Fridays, and we have Monday off, so I’ve got four days to do nothing. I predict mucho EQ2 and some Mythos on the side. Sorry for bailing on you last night, Cord. Some stuff came up, but hopefully we can do something over my extended weekend.
P.S. I’ve been having a blast with EQ2 again. I don’t know what it is exactly, but I think it just has to do with that feeling of having an endless amount of things to do (i.e. crafting, market, questing, exploring) which I haven’t felt in a while. I hit 20 last night, and I’m just getting into the Thundering Steppes again. It’s not a terrible zone, but I’m sure there are better 🙂 Hope to see some of you in game.
As you all know, I have been playing quite a lot of Mythos lately. It’s your typical hack ‘n’ slah game without a whole lot of depth, and a lack of variety in terms of maps and creatures. So why then am I finding myself drawn more to this game than to EQ2? Before I got my beta invite I was perfectly happy and content with EQ2, and I will probably end up going back to it very shortly, but should this even be an issue? Maybe I’m simply growing a bit tired of the typical fantasy MMO (that’s not to say I’m over it) and I just need a bit of a break, or maybe it’s that I enjoy these types of games (Diablo 2, Titan Quest, Mythos, DR, etc.) and I haven’t played them as much as I would like to. I’m not sure exactly, but I do think it’s strange that as of right now, I’m more excited to play a free-to-play (upon release) beta game than I am a 3-year-old well-established, much improved MMO that could well be the best on the market right now.
P.S. If you used to read my posts earlier in the morning, I apologize. I was getting to work at 7 o’clock then, and now that I’m back at school, I typically get up at about 9:30, and will try to write something between then and my first classes (12:30 or 3:00 depending) so again, I hope you don’t mind 🙂