Archive for the ‘Stargate Worlds’ Category

Stargate Worlds Trailer

I just watched the new Stargate Worlds trailer from Comic Con, and I must say that I’m impressed.  I can also say without a doubt that I’m going to need a new computer before I can consider playing it, which is fine because I’m guessing it still has a year before release (just a guess, though.)  The graphics look stunning and the variety of terrains and atmospheres looks as good as I could have hoped for.  One of the biggest problems I had with the video was that it seems very shooter-intensive.  On one hand, I can understand this because ranged combat makes up about 90% of all fighting in Stargate, so it fits with the MO of the show.  On the other hand, however, if it isn’t executed well enough, players who are used to the typical fantasy combat style i.e. not needing to aim where they attack might find it frustrating.  If the auto-aim system is sufficiently good enough that it isn’t difficult to attack the enemy you’re after, then it will feel very much like an MMOFPS, which could be a good or bad thing.  I won’t might wielding a fully automatic weapon, but I also hope that there is some form of close range combat as well.

Another worry that I have in general about a Stargate MMO is that they will feel like they need to have a wide range of worlds to travel to (as they must) and that the worlds will feel too small and cramped or too large and empty and won’t be executed well.  However, this is definitely something they can easily expand on after release, both in terms expanding the worlds already built as well as creating new worlds.  They can add new worlds virtually whenever they want to, so I’m hoping within 2-3 years of release we have 30+ worlds to explore.

With that in mind, I really think/hope that CME is off to a great start on this game, and I hope it won’t disappoint.  There’s still a great deal of information we need to have at our hands before we can really say how this is going to shape up, and even then, we all know that information means next to nothing until we see it in game.



MMOADD = Not Real

I was just reading through the comments on Cuppy’s page, and The Hiram Key thought that the reason lots of us bloggers constantly fall in and out of love with EQ2 was due to the fact that we all have MMOADD. Bildo countered this by saying that there was some intangible flaw with EQ2 that doesn’t quite grab us the way that WoW and other games might. I’m more inclined to side with Bildo here, not just for the relation to EQ2, but any MMO in which we find ourselves losing our desire to play. I believe that one of the most important things that makes an MMO what it is is this idea of loyalty. Every MMO out there is striving to gain your undivided time and money. They don’t want you jumping around spending half your time with one and half your time with another.

Remember when AC and EQ were THE MMO’s on the scene, and how loyal each gamer was to whichever they chose? You hardly ever saw one playing the other. The problem is that now that there are many different MMO’s to test, when we see flaws in the one we play, we try something else out to fill that void. Ultimately, if we found one we were content with, we would stick with that for a couple years or so before we moved on to something else, not flopping around like a fish out of water.

I played Asheron’s Call for four years, and it was my full intention to find another MMO after I tired of it that held me that long again. Granted, it was like the first time with everything, you are always seeking that same gratification, and you aren’t going to find it, but I always intended for MMO’s that followed to be long-term games that I played. I found that with WoW, which I have played on and off (mostly on) since release, but since then I simply haven’t found something I wanted to dive into with the same passion as the first two. Honestly, I don’t know that I will in the near future, with the possible exception of three games (Spellborn, Warhammer, and Stargate Worlds.)

I’m starting to get a little side-tracked, though. The point is that I, and I believe most other MMO gamers, have no intention to spread themselves out over three or four games (unless it is somewhat journalistic in nature) but would much rather be completely happy and content with one game that satisfied all of their wants and needs in an MMO.